# AI-assisted games

**URL:** https://forum.cpcwiki.eu/c/games/vibe-coded-games/25.md

[Latest](https://forum.cpcwiki.eu/latest.md) · [Categories](https://forum.cpcwiki.eu/categories.md) · [Tags](https://forum.cpcwiki.eu/tags.md)

---

## [About the AI-assisted games category](https://forum.cpcwiki.eu/t/about-the-ai-assisted-games-category/625)

<div class="topic-metadata">

**Author:** [@Gryzor](https://forum.cpcwiki.eu/u/Gryzor)\
**Replies:** 2\
**Last updated:** [October 3, 2026, 7:36am UTC](https://forum.cpcwiki.eu/t/about-the-ai-assisted-games-category/625 "2026-10-03T07:36:25Z")

</div>

Why this category exists This space is dedicated to games built with LLMs and generative tools. It gives experimental, prompt-driven projects a home without crowding out traditional development threads. It does NOT pert…

---

## [Aegis: Dernier Exode - original space exploration/combat game for the CPC 6128 (playable demo, pure Z80)](https://forum.cpcwiki.eu/t/aegis-dernier-exode-original-space-exploration-combat-game-for-the-cpc-6128-playable-demo-pure-z80/881)

<div class="topic-metadata">

**Author:** [@Frag](https://forum.cpcwiki.eu/u/Frag)\
**Replies:** 5\
**Last updated:** [October 23, 2026, 1:10am UTC](https://forum.cpcwiki.eu/t/aegis-dernier-exode-original-space-exploration-combat-game-for-the-cpc-6128-playable-demo-pure-z80/881 "2026-10-23T01:10:47Z")

</div>

Hi all, I’m releasing a playable demo of Aegis: Dernier Exode, an original space exploration, mining and combat game for the Amstrad CPC 6128. It is written in Z80 assembly, mode 0, with no firmware calls during play. Th…

---

## [Quazatron Reloaded – Amstrad CPC 6128 by zeddy48](https://forum.cpcwiki.eu/t/quazatron-reloaded-amstrad-cpc-6128-by-zeddy48/954)

<div class="topic-metadata">

**Author:** [@slider271](https://forum.cpcwiki.eu/u/slider271)\
**Replies:** 6\
**Last updated:** [October 22, 2026, 3:42pm UTC](https://forum.cpcwiki.eu/t/quazatron-reloaded-amstrad-cpc-6128-by-zeddy48/954 "2026-10-22T15:42:18Z")

</div>

This looks like a decent port of Quazatron from the Speccy, nice use of Mode 1 which isn’t as monochromatic as the ZX version. I’ve had a go but I’m as bad at this as I am at the Speccy version, need to understand wha…

---

## [Galaxian - Amstrad CPC by Raxe7](https://forum.cpcwiki.eu/t/galaxian-amstrad-cpc-by-raxe7/912)

<div class="topic-metadata">

**Author:** [@slider271](https://forum.cpcwiki.eu/u/slider271)\
**Replies:** 7\
**Last updated:** [October 22, 2026, 9:43am UTC](https://forum.cpcwiki.eu/t/galaxian-amstrad-cpc-by-raxe7/912 "2026-10-22T09:43:13Z")

</div>

Excellent version of Galaxian with a great Mode 1 title screen and very nice Mode 0 in-game graphics. This is one of my favourite arcade games (I bought the arcade board) and to me, it seems incredibly faithful. @gry…

---

## [Mockup: Side scrolling shooter "CORE RUNNER"](https://forum.cpcwiki.eu/t/mockup-side-scrolling-shooter-core-runner/942)

<div class="topic-metadata">

**Author:** [@SoftDevil](https://forum.cpcwiki.eu/u/SoftDevil)\
**Replies:** 11\
**Last updated:** [October 21, 2026, 2:27pm UTC](https://forum.cpcwiki.eu/t/mockup-side-scrolling-shooter-core-runner/942 "2026-10-21T14:27:52Z")

</div>

Hallo zusammen, derzeit versuche ich mit derselben Sprite-Engine (sowie deren Sprite-Editor), die ich für mein Spiel “Sternenschwarm” entwickelt hatte, für einen Side-Scrolling-Shooter zu programmieren. Tatsächli…

---

## [\[NEW GAME\] Dragon Ball: La Quête des 7 Boules - New Amstrad CPC game](https://forum.cpcwiki.eu/t/new-game-dragon-ball-la-quete-des-7-boules-nouveau-jeu-amstrad-cpc/895)

<div class="topic-metadata">

**Author:** [@Rambo](https://forum.cpcwiki.eu/u/Rambo)\
**Replies:** 16\
**Last updated:** [October 20, 2026, 8:10am UTC](https://forum.cpcwiki.eu/t/new-game-dragon-ball-la-quete-des-7-boules-nouveau-jeu-amstrad-cpc/895 "2026-10-20T08:10:23Z")

</div>

The game is here: The Quest for the 7 Balls Dragon Ball: The Quest for the 7 Balls, a game for the Amstrad CPC And now it's my turn to jump in: I used AI to help me build the game I had in mind. Even if the…

---

## [Snow Bros on “unexpanded” 6128](https://forum.cpcwiki.eu/t/snow-bros-on-unexpanded-6128/870)

<div class="topic-metadata">

**Author:** [@slider271](https://forum.cpcwiki.eu/u/slider271)\
**Replies:** 15\
**Last updated:** [October 17, 2026, 7:48am UTC](https://forum.cpcwiki.eu/t/snow-bros-on-unexpanded-6128/870 "2026-10-17T07:48:24Z")

</div>

Code & Logic Involvement Full Vibe-Code (AI generated almost all game code) Assets & Pipeline Involvement Unknown (third party dev Project Notes & Prompts Unknown, but has appeared from nowhere Haven’t tried this ye…

---

## [Xeno squad 128k ia-tollis](https://forum.cpcwiki.eu/t/xeno-squad-128k-ia-tollis/866)

<div class="topic-metadata">

**Author:** [@RETO\_AMSTRAD](https://forum.cpcwiki.eu/u/RETO_AMSTRAD)\
**Replies:** 3\
**Last updated:** [October 15, 2026, 7:58pm UTC](https://forum.cpcwiki.eu/t/xeno-squad-128k-ia-tollis/866 "2026-10-15T19:58:35Z")

</div>

Code & Logic Involvement Debugging / Optimization only (Human wrote, AI analyzed/fixed) Assets & Pipeline Involvement Unknown (third party dev In-game sprites / Background tiles Build tools / Asset conversion scripts …

---

## [Tetrakra (Arkanoid meets Tetris!)](https://forum.cpcwiki.eu/t/tetrakra-arkanoid-meets-tetris/800)

<div class="topic-metadata">

**Author:** [@Gryzor](https://forum.cpcwiki.eu/u/Gryzor)\
**Replies:** 4\
**Last updated:** [October 12, 2026, 11:08am UTC](https://forum.cpcwiki.eu/t/tetrakra-arkanoid-meets-tetris/800 "2026-10-12T11:08:55Z")

</div>

This looks fun :slight\_smile:

---

## [Roland on the Ropes (AI-assisted turbo edition)](https://forum.cpcwiki.eu/t/roland-on-the-ropes-ai-assisted-turbo-edition/716)

<div class="topic-metadata">

**Author:** [@ervin](https://forum.cpcwiki.eu/u/ervin)\
**Replies:** 21\
**Last updated:** [October 11, 2026, 8:02am UTC](https://forum.cpcwiki.eu/t/roland-on-the-ropes-ai-assisted-turbo-edition/716 "2026-10-11T08:02:48Z")

</div>

Hi folks. After messing about with Sultan’s Maze ( Sultan's Maze shamelessly sped up with help from AI ), I thought I’d give Roland on the Ropes a go. I asked Claude to see if it could change the scrolling from the lar…

---

## [Space Harrier 2 (slightly faster edition)](https://forum.cpcwiki.eu/t/space-harrier-2-slightly-faster-edition/737)

<div class="topic-metadata">

**Author:** [@ervin](https://forum.cpcwiki.eu/u/ervin)\
**Replies:** 5\
**Last updated:** [October 8, 2026, 6:58am UTC](https://forum.cpcwiki.eu/t/space-harrier-2-slightly-faster-edition/737 "2026-10-08T06:58:42Z")

</div>

Code & Logic Involvement Debugging / Optimization only (Human wrote, AI analyzed/fixed) Assets & Pipeline Involvement None (Code-only or pure human assets) Project Notes & Prompts Space Harrier 2. Claude has made it f…

---

## [Rasputin (AI turbo edition)](https://forum.cpcwiki.eu/t/rasputin-ai-turbo-edition/736)

<div class="topic-metadata">

**Author:** [@ervin](https://forum.cpcwiki.eu/u/ervin)\
**Replies:** 1\
**Last updated:** [October 8, 2026, 1:18am UTC](https://forum.cpcwiki.eu/t/rasputin-ai-turbo-edition/736 "2026-10-08T01:18:07Z")

</div>

Code & Logic Involvement Debugging / Optimization only (Human wrote, AI analyzed/fixed) Assets & Pipeline Involvement None (Code-only or pure human assets) Project Notes & Prompts Hi folks. Rasputin is a game I loved …

---

## [Sultan's Maze shamelessly sped up with help from AI](https://forum.cpcwiki.eu/t/sultans-maze-shamelessly-sped-up-with-help-from-ai/706)

<div class="topic-metadata">

**Author:** [@ervin](https://forum.cpcwiki.eu/u/ervin)\
**Replies:** 5\
**Last updated:** [October 7, 2026, 4:09am UTC](https://forum.cpcwiki.eu/t/sultans-maze-shamelessly-sped-up-with-help-from-ai/706 "2026-10-07T04:09:24Z")

</div>

Hi folks. At work, I’m famous for my stance on AI. I don’t like it, and I don’t want it in this world. However, I’ve been told in a polite yet firm way that I’d better get on board, as I am a database dev at a large c…

---

## [Connect 4 Deluxe](https://forum.cpcwiki.eu/t/puissance-4-deluxe/699)

<div class="topic-metadata">

**Author:** [@XeNoMoRPH](https://forum.cpcwiki.eu/u/XeNoMoRPH)\
**Replies:** 0\
**Last updated:** [October 6, 2026, 5:20am UTC](https://forum.cpcwiki.eu/t/puissance-4-deluxe/699 "2026-10-06T05:20:25Z")

</div>

Code & Logic Involvement Full Vibe-Code (AI generated almost all game code) Assets & Pipeline Involvement Loading screen / Title art In-game sprites / Background tiles Music / Sound effects Build tools / Asset conver…

---

## [Contra returns to the Amstrad CPC 6128 with continuous scrolling](https://forum.cpcwiki.eu/t/contra-returns-to-the-amstrad-cpc-6128-with-continuous-scrolling/672)

<div class="topic-metadata">

**Author:** [@XeNoMoRPH](https://forum.cpcwiki.eu/u/XeNoMoRPH)\
**Replies:** 15\
**Last updated:** [October 5, 2026, 5:45pm UTC](https://forum.cpcwiki.eu/t/contra-returns-to-the-amstrad-cpc-6128-with-continuous-scrolling/672 "2026-10-05T17:45:32Z")

</div>

Code & Logic Involvement Full Vibe-Code (AI generated almost all game code) Assets & Pipeline Involvement Build tools / Asset conversion scripts Project Notes & Prompts Claude Gryzor (Ocean / Konami, 1987) is the Amst…

---

## [Outrun 2026](https://forum.cpcwiki.eu/t/outrun-2026/602)

<div class="topic-metadata">

**Author:** [@XeNoMoRPH](https://forum.cpcwiki.eu/u/XeNoMoRPH)\
**Replies:** 6\
**Last updated:** [October 5, 2026, 5:31am UTC](https://forum.cpcwiki.eu/t/outrun-2026/602 "2026-10-05T05:31:58Z")

</div>

A port of the Master System version of Out Run to the Amstrad CPC 6128 (128K), on a single disk. This game was programmed entirely by an AI: Claude Opus 5.5 (Anthropic), using Claude Code. I did not write a single line…

---

## [Out Space - vertical shoot'em up](https://forum.cpcwiki.eu/t/out-space-vertical-shootem-up/678)

<div class="topic-metadata">

**Author:** [@XeNoMoRPH](https://forum.cpcwiki.eu/u/XeNoMoRPH)\
**Replies:** 0\
**Last updated:** [October 4, 2026, 2:26pm UTC](https://forum.cpcwiki.eu/t/out-space-vertical-shootem-up/678 "2026-10-04T14:26:21Z")

</div>

Code & Logic Involvement Hybrid (AI generated key routines; human assembled/edited) Assets & Pipeline Involvement Music / Sound effects Project Notes & Prompts Claude OUT SPACE is a brand-new vertical shoot’em up for …

---

## [Aztec Tomb Adventures!](https://forum.cpcwiki.eu/t/aventures-en-tombe-azteque/673)

<div class="topic-metadata">

**Author:** [@XeNoMoRPH](https://forum.cpcwiki.eu/u/XeNoMoRPH)\
**Replies:** 1\
**Last updated:** [October 4, 2026, 10:39am UTC](https://forum.cpcwiki.eu/t/aventures-en-tombe-azteque/673 "2026-10-04T10:39:36Z")

</div>

Code & Logic Involvement Full Vibe-Code (AI generated almost all game code) Assets & Pipeline Involvement Story, dialogue, or manual text Project Notes & Prompts Claude A text adventure game from 1983, finally availab…

---

## [Ubisoft Zombi+](https://forum.cpcwiki.eu/t/ubisoft-zombi/657)

<div class="topic-metadata">

**Author:** [@Arnaud6128](https://forum.cpcwiki.eu/u/Arnaud6128)\
**Replies:** 5\
**Last updated:** [October 4, 2026, 7:44am UTC](https://forum.cpcwiki.eu/t/ubisoft-zombi/657 "2026-10-04T07:44:42Z")

</div>

Code & Logic Involvement Hybrid (AI generated key routines; human assembled/edited) Assets & Pipeline Involvement Build tools / Asset conversion scripts Project Notes & Prompts Claude Opus 5.5 I recently saw a video b…

---

## [Revive8bit games](https://forum.cpcwiki.eu/t/revive8bit-games/435)

<div class="topic-metadata">

**Author:** [@revive8bit](https://forum.cpcwiki.eu/u/revive8bit)\
**Replies:** 6\
**Last updated:** [October 1, 2026, 9:46pm UTC](https://forum.cpcwiki.eu/t/revive8bit-games/435 "2026-10-01T21:46:23Z")

</div>

Hi everyone, My name is Vassilis Perantzakis (I know… a mouthfull as all Greek names), and I go by Vasper on the Internets… I am a software engineer and the past few months, after starting to learn Z80 assembly, I foun…

---

## [Rollerball](https://forum.cpcwiki.eu/t/rollerball/576)

<div class="topic-metadata">

**Author:** [@XeNoMoRPH](https://forum.cpcwiki.eu/u/XeNoMoRPH)\
**Replies:** 6\
**Last updated:** [September 29, 2026, 9:18pm UTC](https://forum.cpcwiki.eu/t/rollerball/576 "2026-09-29T21:18:45Z")

</div>

HAL Laboratory’s 1984 MSX pinball, now on the Amstrad CPC. In 1984, HAL Laboratory released Roller Ball on MSX: a pinball table several screens tall, with bumpers, lanes and bonuses. Nearly forty years later, it finally…

---

## [CPC Tennis](https://forum.cpcwiki.eu/t/cpc-tennis/548)

<div class="topic-metadata">

**Author:** [@XeNoMoRPH](https://forum.cpcwiki.eu/u/XeNoMoRPH)\
**Replies:** 18\
**Last updated:** [September 29, 2026, 7:40pm UTC](https://forum.cpcwiki.eu/t/cpc-tennis/548 "2026-09-29T19:40:19Z")

</div>

CPC Tennis is an unofficial fan port of Tennis, Nintendo’s 1989 Game Boy game, for the Amstrad CPC 664. It’s not a remake: the original Game Boy game code was translated instruction by instruction into Z80 assembly Bal…

---

## [Fortress , new game for cpc](https://forum.cpcwiki.eu/t/fortress-new-game-for-cpc/464)

<div class="topic-metadata">

**Author:** [@XeNoMoRPH](https://forum.cpcwiki.eu/u/XeNoMoRPH)\
**Replies:** 14\
**Last updated:** [September 24, 2026, 6:15am UTC](https://forum.cpcwiki.eu/t/fortress-new-game-for-cpc/464 "2026-09-24T06:15:36Z")

</div>

Two players face off, taking turns. A cannon is randomly placed in front of each castle. It is up to you to adjust the firing power and angle to blast through the hedge wall with your cannonball and hit the opposing ca…
