# Latest

**URL:** https://forum.cpcwiki.eu/latest.md?page=1

[Latest](https://forum.cpcwiki.eu/latest.md) · [Categories](https://forum.cpcwiki.eu/categories.md) · [Tags](https://forum.cpcwiki.eu/tags.md)

**Page:** 2

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## [NTC BASIC Cross Compiler](https://forum.cpcwiki.eu/t/ntc-basic-cross-compiler/807)

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**Author:** [@zhulien](https://forum.cpcwiki.eu/u/zhulien)\
**Replies:** 10\
**Last updated:** [October 13, 2026, 6:08pm UTC](https://forum.cpcwiki.eu/t/ntc-basic-cross-compiler/807 "2026-10-13T18:08:00Z")

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Hi Everyone, long time no see. I have a major update to NTC BASIC. What is NTC BASIC? It is a Z80 cross compiler than runs in the browser Its syntax is based on VB5 / VB6 Supports up to 4mb RAM In my testing it is fa…

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## [Anno for CPC!](https://forum.cpcwiki.eu/t/anno-for-cpc/225)

<div class="topic-metadata">

**Author:** [@SRS](https://forum.cpcwiki.eu/u/SRS)\
**Replies:** 6\
**Last updated:** [October 13, 2026, 5:51pm UTC](https://forum.cpcwiki.eu/t/anno-for-cpc/225 "2026-10-13T17:51:21Z")

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ANNO CPC v1.26 Original game concept: Jonathan Cauldwell (ZX Spectrum, 2004). Build. Explore. Conquer. A Civilization-Style Strategy Game for the Amstrad CPC 464 4000 BC. One settler. An unexplored world. Found your f…

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## [Brusaporto Retrocomputing 2026 — 19th edition (Italy)](https://forum.cpcwiki.eu/t/brusaporto-retrocomputing-2026-19th-edition-italy/826)

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**Author:** [@Neurox66](https://forum.cpcwiki.eu/u/Neurox66)\
**Replies:** 0\
**Last updated:** [October 13, 2026, 5:20pm UTC](https://forum.cpcwiki.eu/t/brusaporto-retrocomputing-2026-19th-edition-italy/826 "2026-10-13T17:20:11Z")

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📅 Novembre 8, 2026 9:00 AM → Novembre 8, 2026 6:00 PM (Europe/Rome) · https://www.brusaretro.it Date: Sunday, 8 November 2026 Opening hours: 09:00–13:00 and 14:00–18:00, local time Venue: Centro Polivalente, Via Rocco…

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## [Crafticle - A pixel art editor with timelapse capability](https://forum.cpcwiki.eu/t/crafticle-a-pixel-art-editor-with-timelapse-capability/748)

<div class="topic-metadata">

**Author:** [@c64skate](https://forum.cpcwiki.eu/u/c64skate)\
**Replies:** 14\
**Last updated:** [October 13, 2026, 1:24pm UTC](https://forum.cpcwiki.eu/t/crafticle-a-pixel-art-editor-with-timelapse-capability/748 "2026-10-13T13:24:57Z")

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Hey everyone! I’m Skate / Plush from Commodore 64 scene. I’ve been working on a new platform called Crafticle, built around creating digital art while keeping the whole creation process as part of the artwork. It alrea…

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## [The bane of CRTC compatibility](https://forum.cpcwiki.eu/t/the-bane-of-crtc-compatibility/785)

<div class="topic-metadata">

**Author:** [@BSC](https://forum.cpcwiki.eu/u/BSC)\
**Replies:** 6\
**Last updated:** [October 13, 2026, 12:42pm UTC](https://forum.cpcwiki.eu/t/the-bane-of-crtc-compatibility/785 "2026-10-13T12:42:01Z")

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I want to discuss a feeling I just had again after watching Bits Brew. The feeling that when wanting to create modern demos on the CPC, which show some variant of line-by-line effects, one has to work around the differen…

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## [My “Basic Demo” – First Preview](https://forum.cpcwiki.eu/t/mein-basic-demo-erstes-preview/667)

<div class="topic-metadata">

**Author:** [@harzretro](https://forum.cpcwiki.eu/u/harzretro)\
**Replies:** 12\
**Last updated:** [October 13, 2026, 6:26am UTC](https://forum.cpcwiki.eu/t/mein-basic-demo-erstes-preview/667 "2026-10-13T06:26:15Z")

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Hi, I already mentioned that I wanted to write a small demo in BASIC. Well, now it's done. Even though it still needs a bit of fine-tuning, I wanted to show it off here already — at least as a video …

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## [Vintage Computing Festival Berlin](https://forum.cpcwiki.eu/t/vintage-computing-festival-berlin/816)

<div class="topic-metadata">

**Author:** [@harzretro](https://forum.cpcwiki.eu/u/harzretro)\
**Replies:** 0\
**Last updated:** [October 13, 2026, 6:22am UTC](https://forum.cpcwiki.eu/t/vintage-computing-festival-berlin/816 "2026-10-13T06:22:49Z")

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📅 17. Oktober 2026 → 18. Oktober 2026 · https://vcfb.de/2026/

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## [Games converted for the GX4000 (or created for) - The topic](https://forum.cpcwiki.eu/t/games-converted-for-the-gx4000-or-created-for-the-topic/286)

<div class="topic-metadata">

**Author:** [@ixien](https://forum.cpcwiki.eu/u/ixien)\
**Replies:** 101\
**Last updated:** [October 13, 2026, 4:56am UTC](https://forum.cpcwiki.eu/t/games-converted-for-the-gx4000-or-created-for-the-topic/286 "2026-10-13T04:56:06Z")

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Ok guys, after some months of silence, I am taking the liberty of starting a new thread to follow up on the old one, though the original concept belongs to Remax, who launched the project back in 2015. You can still rea…

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## [Arby and Friends by David Programa](https://forum.cpcwiki.eu/t/arby-and-friends-by-david-programa/814)

<div class="topic-metadata">

**Author:** [@slider271](https://forum.cpcwiki.eu/u/slider271)\
**Replies:** 0\
**Last updated:** [October 12, 2026, 8:26pm UTC](https://forum.cpcwiki.eu/t/arby-and-friends-by-david-programa/814 "2026-10-12T20:26:57Z")

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Here’s another excellent puzzler from David Programa. He’s added in GX4000 controls so we can access the menu in-game, but it’s great on all CPCs. From Itch.io: Get Arby to the goal across 60 increasingly difficult …

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## [PAPI COMMANDO AI-assisted port by VETEA](https://forum.cpcwiki.eu/t/papi-commando-port-asistido-por-ia-de-vetea/813)

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**Author:** [@RETO\_AMSTRAD](https://forum.cpcwiki.eu/u/RETO_AMSTRAD)\
**Replies:** 4\
**Last updated:** [October 12, 2026, 4:45pm UTC](https://forum.cpcwiki.eu/t/papi-commando-port-asistido-por-ia-de-vetea/813 "2026-10-12T16:45:23Z")

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Code & Logic Involvement Port / Translation (AI converted code from another platform/language) Assets & Pipeline Involvement Build tools / Asset conversion scripts Project Notes & Prompts Development update o…

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## [CPCSyntaxError](https://forum.cpcwiki.eu/t/cpcsyntaxerror/579)

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**Author:** [@XeNoMoRPH](https://forum.cpcwiki.eu/u/XeNoMoRPH)\
**Replies:** 35\
**Last updated:** [October 12, 2026, 4:07pm UTC](https://forum.cpcwiki.eu/t/cpcsyntaxerror/579 "2026-10-12T16:07:19Z")

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Amstrad CPC emulation continues to advance, and CPCSyntaxError arrives with a focus on accurately reproducing the original hardware’s behavior. It is a Windows emulator compatible with the CPC 464, CPC 6128, CPC Plus, a…

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## [PROBOTECTOR AI: GAME BOY port designed by OLDSCHOOL](https://forum.cpcwiki.eu/t/probotector-ia-conversion-de-nes-ideada-por-oldschool/809)

<div class="topic-metadata">

**Author:** [@RETO\_AMSTRAD](https://forum.cpcwiki.eu/u/RETO_AMSTRAD)\
**Replies:** 10\
**Last updated:** [October 12, 2026, 12:50pm UTC](https://forum.cpcwiki.eu/t/probotector-ia-conversion-de-nes-ideada-por-oldschool/809 "2026-10-12T12:50:06Z")

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“Great conversion of GRYZOR, well, of GAME BOY's PROBOTECTOR, conceived by OLDSCHOOL, created with AI, featuring acceptable scrolling and playing quite well.” “Amstrad CPC remake made by Claude (Anthropic’s AI), d…

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## [A new version of ABASC is out](https://forum.cpcwiki.eu/t/a-new-version-of-abasc-is-out/374)

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**Author:** [@Fragarco](https://forum.cpcwiki.eu/u/Fragarco)\
**Replies:** 5\
**Last updated:** [October 12, 2026, 12:08pm UTC](https://forum.cpcwiki.eu/t/a-new-version-of-abasc-is-out/374 "2026-10-12T12:08:18Z")

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I just released version 1.2.5 of ABASC, a cross compiler for Locomotive BASIC written in Python. The package includes its own assembler (MAXAM syntax) and tools to manage DSK and CDT files. This release includes servera…

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## [SEGA's Flicky for CPC](https://forum.cpcwiki.eu/t/segas-flicky-for-cpc/698)

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**Author:** [@XeNoMoRPH](https://forum.cpcwiki.eu/u/XeNoMoRPH)\
**Replies:** 43\
**Last updated:** [October 12, 2026, 12:05pm UTC](https://forum.cpcwiki.eu/t/segas-flicky-for-cpc/698 "2026-10-12T12:05:25Z")

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\*\*SEGA’s Flicky finally available on Amstrad CPC!\*\* Flicky never came out on the Amstrad CPC. Here it is: a port of SEGA’s 1984 arcade game, written from scratch in Z80 assembly for the CPC 6128, using the graphics, lev…

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## [Croco Pinball](https://forum.cpcwiki.eu/t/croco-pinball/799)

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**Author:** [@Gryzor](https://forum.cpcwiki.eu/u/Gryzor)\
**Replies:** 2\
**Last updated:** [October 12, 2026, 12:03pm UTC](https://forum.cpcwiki.eu/t/croco-pinball/799 "2026-10-12T12:03:11Z")

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## [Tetrakra (Arkanoid meets Tetris!)](https://forum.cpcwiki.eu/t/tetrakra-arkanoid-meets-tetris/800)

<div class="topic-metadata">

**Author:** [@Gryzor](https://forum.cpcwiki.eu/u/Gryzor)\
**Replies:** 4\
**Last updated:** [October 12, 2026, 11:08am UTC](https://forum.cpcwiki.eu/t/tetrakra-arkanoid-meets-tetris/800 "2026-10-12T11:08:55Z")

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This looks fun :slight\_smile:

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## [ULIfAC & USIfAC II, technical problems & support](https://forum.cpcwiki.eu/t/ulifac-usifac-ii-technical-problems-support/806)

<div class="topic-metadata">

**Author:** [@ikonsgr](https://forum.cpcwiki.eu/u/ikonsgr)\
**Replies:** 0\
**Last updated:** [October 12, 2026, 9:12am UTC](https://forum.cpcwiki.eu/t/ulifac-usifac-ii-technical-problems-support/806 "2026-10-12T09:12:41Z")

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(This is a reincarnation from the old CPCWiKi forum ) This thread is created to dealt with technical problems or issues anyone might have, with the ULIfAC and USIfAC II boards. That way, it will be much faster & easier…

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## [CPC Plus 128 kb RAM - prototype](https://forum.cpcwiki.eu/t/cpc-plus-128-kb-ram-prototype/468)

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**Author:** [@XeNoMoRPH](https://forum.cpcwiki.eu/u/XeNoMoRPH)\
**Replies:** 20\
**Last updated:** [October 12, 2026, 10:08am UTC](https://forum.cpcwiki.eu/t/cpc-plus-128-kb-ram-prototype/468 "2026-10-12T10:08:16Z")

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Here is a second video of the small prototype I’m working on. As I mentioned before, we’ve lowered the frame rate to 25 Hz and added hardware-level sprite management to bring the screen to life with signs, trees, cars, …

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## [NOP acquires... Toki rights?!](https://forum.cpcwiki.eu/t/nop-acquires-toki-rights/650)

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**Author:** [@Gryzor](https://forum.cpcwiki.eu/u/Gryzor)\
**Replies:** 4\
**Last updated:** [October 12, 2026, 10:06am UTC](https://forum.cpcwiki.eu/t/nop-acquires-toki-rights/650 "2026-10-12T10:06:00Z")

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New Old Pixels is proud to announce that it has signed a licensing agreement with Microids to bring Toki, the cult arcade game originally created by TAD Corporation in 1989, to original retro hardware. These ports …

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## [Tools to create CPR files?](https://forum.cpcwiki.eu/t/tools-to-create-cpr-files/741)

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**Author:** [@Fragarco](https://forum.cpcwiki.eu/u/Fragarco)\
**Replies:** 6\
**Last updated:** [October 12, 2026, 7:29am UTC](https://forum.cpcwiki.eu/t/tools-to-create-cpr-files/741 "2026-10-12T07:29:36Z")

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I have not been very interested in the CPC+ range until recently, when I got a MiSTer FPGA and started testing the CPC+/GX4000 core. I see that the community has been converting all CPC games to CPR files and I’m wonder…

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## [Converting games for GX4000 - How to/FAQ](https://forum.cpcwiki.eu/t/converting-games-for-gx4000-how-to-faq/798)

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**Author:** [@LMK](https://forum.cpcwiki.eu/u/LMK)\
**Replies:** 0\
**Last updated:** [October 12, 2026, 2:05am UTC](https://forum.cpcwiki.eu/t/converting-games-for-gx4000-how-to-faq/798 "2026-10-12T02:05:28Z")

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Hi guys, with the interest in converting disk games to gx4000 cartridge, I thought I would put together a short (well it started out short in my head) how-to/FAQ detailing the methods I use. And disclaimer, I have only b…

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## [IDE 8BP: Create games with the 8 Bits of Power library](https://forum.cpcwiki.eu/t/ide-8bp-para-crear-juegos-con-la-libreria-de-8-bits-de-poder/790)

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**Author:** [@Toni](https://forum.cpcwiki.eu/u/Toni)\
**Replies:** 1\
**Last updated:** [October 11, 2026, 8:03pm UTC](https://forum.cpcwiki.eu/t/ide-8bp-para-crear-juegos-con-la-libreria-de-8-bits-de-poder/790 "2026-10-11T20:03:03Z")

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Hi everyone! I'd like to share the IDE for creating games with the 8bitsofpower library, by Jose Javier Garcia Aranda It was created thanks to AI It includes all the tools: Emulator, prog…

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## [M4 Firmware source?](https://forum.cpcwiki.eu/t/m4-firmware-source/733)

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**Author:** [@reno08](https://forum.cpcwiki.eu/u/reno08)\
**Replies:** 3\
**Last updated:** [October 11, 2026, 7:37pm UTC](https://forum.cpcwiki.eu/t/m4-firmware-source/733 "2026-10-11T19:37:44Z")

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Hi, I was looking for the M4 firmware source code on Duke’s Github but couldn’t find it. I know that when he stopped the project he open sourced the Gerber files, and there’s also the M4 ROM Z80 asm source on his Githu…

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## [Starquake Remake - finally out!](https://forum.cpcwiki.eu/t/starquake-remake-finally-out/792)

<div class="topic-metadata">

**Author:** [@Dame1701](https://forum.cpcwiki.eu/u/Dame1701)\
**Replies:** 0\
**Last updated:** [October 11, 2026, 6:31pm UTC](https://forum.cpcwiki.eu/t/starquake-remake-finally-out/792 "2026-10-11T18:31:04Z")

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Happy Sunday, everyone! I’ve been promising this forever, but after more than 10 years, my Starquake remake is finally here! This is a complete rewrite of the original, which was one of the first games that I got with …

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## [The Great Escape (AI turbo edition)](https://forum.cpcwiki.eu/t/the-great-escape-ai-turbo-edition/761)

<div class="topic-metadata">

**Author:** [@ervin](https://forum.cpcwiki.eu/u/ervin)\
**Replies:** 8\
**Last updated:** [October 11, 2026, 6:23pm UTC](https://forum.cpcwiki.eu/t/the-great-escape-ai-turbo-edition/761 "2026-10-11T18:23:39Z")

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Code & Logic Involvement Debugging / Optimization only (Human wrote, AI analyzed/fixed) Assets & Pipeline Involvement None (Code-only or pure human assets) Project Notes & Prompts I was always disappointed with how inc…

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## [\[Old forum topic\] CPCBasicator](https://forum.cpcwiki.eu/t/old-forum-topic-cpcbasicator/783)

<div class="topic-metadata">

**Author:** [@SagaDS](https://forum.cpcwiki.eu/u/SagaDS)\
**Replies:** 2\
**Last updated:** [October 11, 2026, 5:30pm UTC](https://forum.cpcwiki.eu/t/old-forum-topic-cpcbasicator/783 "2026-10-11T17:30:56Z")

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As we are working on adding it inside Locopad (thanks @Gryzor ), I suppose we can add the topic here. As we are working on a real 32KB BASIC listing from a game: Sultan’s Maze. I have faced several issue when tokenizi…

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## [Hero (WIP)](https://forum.cpcwiki.eu/t/hero-wip/760)

<div class="topic-metadata">

**Author:** [@Typhon](https://forum.cpcwiki.eu/u/Typhon)\
**Replies:** 31\
**Last updated:** [October 11, 2026, 10:40am UTC](https://forum.cpcwiki.eu/t/hero-wip/760 "2026-10-11T10:40:35Z")

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Well, I’m back at it on the 128k\* (or more) only platform game inspired by our @TITAN 's graphics and plot of shennanigans in Ancient Greece. Implemented using the excellent CPCTeleraNext by the lovely @Arnaud6128. I’ve…

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## [Hardware scrolling help](https://forum.cpcwiki.eu/t/hardware-scrolling-help/488)

<div class="topic-metadata">

**Author:** [@raul\_garcia](https://forum.cpcwiki.eu/u/raul_garcia)\
**Replies:** 2\
**Last updated:** [October 11, 2026, 9:06am UTC](https://forum.cpcwiki.eu/t/hardware-scrolling-help/488 "2026-10-11T09:06:15Z")

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hello. i am actually creating a game for the CPC, and I would like using hardware scrolling. I don’t understand some examples (or are old). the old hardware scrolling has no links or examples. thanks a lot .

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## [Roland on the Ropes (AI-assisted turbo edition)](https://forum.cpcwiki.eu/t/roland-on-the-ropes-ai-assisted-turbo-edition/716)

<div class="topic-metadata">

**Author:** [@ervin](https://forum.cpcwiki.eu/u/ervin)\
**Replies:** 21\
**Last updated:** [October 11, 2026, 8:02am UTC](https://forum.cpcwiki.eu/t/roland-on-the-ropes-ai-assisted-turbo-edition/716 "2026-10-11T08:02:48Z")

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Hi folks. After messing about with Sultan’s Maze ( Sultan's Maze shamelessly sped up with help from AI ), I thought I’d give Roland on the Ropes a go. I asked Claude to see if it could change the scrolling from the lar…

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## [Splat! (nicer scrolling edition)](https://forum.cpcwiki.eu/t/splat-nicer-scrolling-edition/773)

<div class="topic-metadata">

**Author:** [@ervin](https://forum.cpcwiki.eu/u/ervin)\
**Replies:** 5\
**Last updated:** [October 11, 2026, 5:08am UTC](https://forum.cpcwiki.eu/t/splat-nicer-scrolling-edition/773 "2026-10-11T05:08:16Z")

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Code & Logic Involvement Debugging / Optimization only (Human wrote, AI analyzed/fixed) Assets & Pipeline Involvement None (Code-only or pure human assets) Project Notes & Prompts Hi everyone. Here is Splat! running w…

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