# A plea in favor of the human code

**URL:** <https://forum.cpcwiki.eu/t/a-plea-in-favor-of-the-human-code/1235>\
**Category:** General\
**Created:** [November 12, 2026, 12:31pm UTC](https://forum.cpcwiki.eu/t/a-plea-in-favor-of-the-human-code/1235 "2026-11-12T12:31:08Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![abalore](https://forum.cpcwiki.eu/user_avatar/forum.cpcwiki.eu/abalore/32/1619_2.png) [@abalore](https://forum.cpcwiki.eu/u/abalore)\
**Post date:** [November 12, 2026, 12:31pm UTC](https://forum.cpcwiki.eu/t/a-plea-in-favor-of-the-human-code/1235/1 "2026-11-12T12:31:08Z")

</div>

Just as an experiment I asked Claude to improve Alcon2020 speed and I got this answer:

**The pixel code is already at the practical limit**

Just as a funny comment.

---

<div class="post-metadata">

**Author:** ![rexbeng](https://forum.cpcwiki.eu/user_avatar/forum.cpcwiki.eu/rexbeng/32/356_2.png) [@rexbeng](https://forum.cpcwiki.eu/u/rexbeng)\
**Post date:** [November 12, 2026, 12:37pm UTC](https://forum.cpcwiki.eu/t/a-plea-in-favor-of-the-human-code/1235/2 "2026-11-12T12:37:27Z")

</div>

Hahah! 😆

---

<div class="post-metadata">

**Author:** ![Gryzor](https://forum.cpcwiki.eu/user_avatar/forum.cpcwiki.eu/gryzor/32/7_2.png) [@Gryzor](https://forum.cpcwiki.eu/u/Gryzor)\
**Post date:** [November 12, 2026, 1:53pm UTC](https://forum.cpcwiki.eu/t/a-plea-in-favor-of-the-human-code/1235/3 "2026-11-12T13:53:12Z")

</div>

Haha you should provide a screenshot to be converted and inserted after the loading screen 😃

---

<div class="post-metadata">

**Author:** ![lightforce6128](https://forum.cpcwiki.eu/user_avatar/forum.cpcwiki.eu/lightforce6128/32/32_2.png) [@lightforce6128](https://forum.cpcwiki.eu/u/lightforce6128)\
**Post date:** [November 12, 2026, 3:58pm UTC](https://forum.cpcwiki.eu/t/a-plea-in-favor-of-the-human-code/1235/4 "2026-11-12T15:58:31Z")

</div>

First let me praise your game: While during the commercial time of the CPC many games had several flaws (small windows, slow, animation artifacts), you published a real gem with super-smooth scrolling and a bunch of fast moving sprites. A bit too fast for me, but that’s something different …

> [@abalore](#):
>
> Claude: The pixel code is already at the practical limit

The question is: Is it really true? Some time ago, I was curious and had a short look at how the game draws its sprites. If I remember correctly, compiled sprites in several ROM pages were used, and this is really fast.

But the statement: “This cannot be further improved” is a really absolute and strong one and usually is not true. What usually can be true is: A big amount of effort is required for only a tiny bit of improvement.

I observed that AI sometimes shy away from more difficult tasks and prefer standard solutions that are far from optimal. So: Do not trust it, maybe even more is possible.

---

<div class="post-metadata">

**Author:** ![abalore](https://forum.cpcwiki.eu/user_avatar/forum.cpcwiki.eu/abalore/32/1619_2.png) [@abalore](https://forum.cpcwiki.eu/u/abalore)\
**Post date:** [November 12, 2026, 4:24pm UTC](https://forum.cpcwiki.eu/t/a-plea-in-favor-of-the-human-code/1235/5 "2026-11-12T16:24:51Z")

</div>

Yeah, that’s the reason this thread is “a plea in favor of the human code”. Because a human can always improve a bit more. In software you can never say: this can’t be improved further. If we all thought like that we wouldn’t have demos. But the anecdote is still valid for illustrating the human is still beyond the machine nevertheless how much useful the AI is.

Even when AI optimizes it relays on tricks created by humans.
