ANNO CPC v1.26
Original game concept: Jonathan Cauldwell (ZX Spectrum, 2004).
Build. Explore. Conquer. A Civilization-Style Strategy Game for the Amstrad CPC 464
4000 BC. One settler. An unexplored world.
Found your first city, discover valuable resources, research new technologies and build an empire powerful enough to survive four rival civilisations.
Every map is procedurally generated, so every game begins with a new strategic challenge. Will you expand quickly, invest in your cities, dominate the seas — or build an army and conquer your neighbours?
ANNO CPC brings classic 4X strategy to the Amstrad CPC 464, with a large scrolling world, city management, technology research, military units and AI opponents — all running on a standard 64KB CPC.
THE PURIST EXPERIENCE: JUST THE GAME!
- No Title Screen: The game boots instantly within seconds. No flashing logos, no waiting. You are directly on the map.
- No Music, No Sound Effects: Designed for pure concentration. No annoying beeps or repetitive loops. Perfect for long, deep strategy sessions while listening to your own vinyl, favorite music, or podcasts in the background.
- 100% Core Mechanics: 100% of the four-month development went into the AI, procedural world generation, and deep 4X strategy.
KEY FEATURES
- Procedurally generated 96x96 tile worlds: Choose between Islands, Continents and Pangaea maps.
- Deep 4X Gameplay: Explore, settle, develop and conquer.
- Units & Combat: 7 unit types, from Settlers to Swordsmen and Hoplites.
- Urban Development: 8 city buildings for growth, production, defence and income.
- Technological Progress: Three research paths (Infrastructure, Military and Culture).
- Smart Opponents: 4 AI civilisations with different strategies.
- Technical Marvel (lol): 16-colour Mode 0 graphics, tile-based scrolling map, and minimap overview
