# DJANGO : The pure duel ! :)

**URL:** <https://forum.cpcwiki.eu/t/django-the-pure-duel/1195>\
**Category:** AI-assisted games\
**Created:** [November 10, 2026, 7:35am UTC](https://forum.cpcwiki.eu/t/django-the-pure-duel/1195 "2026-11-10T07:35:37Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![TITAN](https://forum.cpcwiki.eu/user_avatar/forum.cpcwiki.eu/titan/32/543_2.png) [@TITAN](https://forum.cpcwiki.eu/u/TITAN)\
**Post date:** [November 10, 2026, 7:35am UTC](https://forum.cpcwiki.eu/t/django-the-pure-duel/1195/1 "2026-11-10T07:35:38Z")

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**Django** is, first and foremost, the result of a little challenge I set for myself.

 ![image](https://forum.cpcwiki.eu/uploads/default/original/2X/c/c4f9a7baac8906f6a40b0416df905a3ed5e9ec15.png)

It all began with a rather simple thought: what kind of game could one devise with the most limited gameplay possible, while still offering a challenge engaging enough to keep two players entertained in front of an **Amstrad CPC**?

In other words, how far could one push minimalism in video games without ending up with a “game” that consists of nothing more than staring at the screen, waiting for something to happen?  
The premise was quite amusing, though the challenge itself seemed a bit tricky. I decided to take it on, fully aware that I probably wasn’t about to revolutionize the history of video games with this idea… one has to stay humble, after all! 😛

And so began an intense period of reflection… lasting all of ten seconds! 😛  
My first instinct was to limit interaction to a single keyboard key. That already satisfied a good portion of the requirements.  
But I figured I could take it even further: what if that single key could only be pressed once just once during the entire game to secure a victory?

One key. One press. One winner.

You have to admit, in terms of control depth, we’ve certainly seen more generous examples! Not exactly thrilling, you might say… and you wouldn’t be wrong. 😃

I needed to find a setting evocative enough to flesh out this rather skeletal mechanic—a world where such a minimalist interaction would finally make perfect sense.  
That’s when two memories from my gaming past came to mind: _ **Bob Winner** _ and _ **Western Games** _.

In the former, for instance, you could play as a cowboy who, at one point in the adventure, is tasked with taking down an opponent using a single, solitary revolver bullet. A single bullet to clear the field : that fit my requirements perfectly! I had found my gameplay mechanic.

In the second concept, cheerful cowboys took part in various challenges within a Western setting, brought to life with particularly vibrant, colorful graphics. I had found my atmosphere!

Gradually, the idea of ​​staging a cowboy duel took shape. After all, what better setting than a face-off in the heart of the Wild West to justify a game where each player is limited to just a single key press? The Western genre truly possessed all the qualities needed to host this experiment in minimalist video game design.

One major challenge remained, however: how to transform this rudimentary mechanic into a genuine reflex-based game—one capable of ratcheting up the tension and eliciting a few shouts from those gathered around the keyboard?  
That’s where a key character stepped in: the sheriff!  
He would serve as the duel’s referee, while also being the primary source of stress for the two protagonists. After all, in a Western duel, you can’t just draw your weapon whenever you please. You have to wait for the signal, stay focused, keep your cool… and, above all, avoid getting gunned down for being a bit too quick on the trigger.  
The sheriff would thus become the master of the game… and, incidentally, the one who decides exactly when things are about to take a serious turn for the worse!

**THE GAME CONCEPT**

The concept behind _ **Django** _ is, in the end, quite simple.

In a small, dusty Wild West town—now deserted by its inhabitants (who likely had the good sense to take cover)—two duelists stand face-to-face. Each is waiting for that fateful moment when they can draw their revolver and send their opponent to the great beyond.

Off to the side, the sheriff keeps a watchful eye to ensure everything proceeds as it should. He is the one who will give the signal for the two cowboys to draw their guns. And for this, he has a small arsenal of… signs! 😃

He has fifteen signs of different colors at his disposal. At the start of the game, the sheriff shows the players a specific color : this is the one they must memorize. Only this color serves as the true signal to begin.

Once the duel is underway, the sheriff begins to show and hide his signs, one after another, in a completely random order.

The two players must stay alert and keep a close eye on every sign he reveals. The colors flash by, one following another, appearing and disappearing… until, finally, the sign matching the color announced at the start appears.

That’s **THE** signal!

At that exact moment, both cowboys must draw as quickly as possible. The first to press their button fires and eliminates their opponent. The other ends their dueling career with an extra hole in their outfit.  
But be warned: there’s no point in trying to be clever by drawing before the signal. In the Wild West, acting too hastily is rarely rewarded!

AND… **THAT’S IT!** 😃

That’s right! No button combinations, no moving around, no inventory management, no backflips, and no monsters to fight. 😛

Try or die, lol ! : [Django EN (2026).dsk](https://forum.cpcwiki.eu/uploads/short-url/tH5l0bDkNIVd4XT6wpixaKa6GW1.dsk) (190,3 Ko)

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**Author:** ![SoftDevil](https://forum.cpcwiki.eu/user_avatar/forum.cpcwiki.eu/softdevil/32/1204_2.png) [@SoftDevil](https://forum.cpcwiki.eu/u/SoftDevil)\
**Post date:** [November 10, 2026, 1:18pm UTC](https://forum.cpcwiki.eu/t/django-the-pure-duel/1195/2 "2026-11-10T13:18:45Z")

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I find the graphics indescribably beautiful! Also the animation of how the gun is drawn. Very, very nice.

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**Author:** ![Nich](https://forum.cpcwiki.eu/letter_avatar_proxy/v4/letter/n/e79b87/32.png) [@Nich](https://forum.cpcwiki.eu/u/Nich)\
**Post date:** [November 10, 2026, 9:04pm UTC](https://forum.cpcwiki.eu/t/django-the-pure-duel/1195/3 "2026-11-10T21:04:57Z")

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It’s games like this that make me wonder - are there any members of this forum, or the CPC community more generally, who are colour-blind?

Let’s also spare a thought for the poor CPC users who still have only a green screen monitor. 😉

Seriously, though, the graphics are amazing, as always from @TITAN!

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**Author:** ![slider271](https://forum.cpcwiki.eu/user_avatar/forum.cpcwiki.eu/slider271/32/501_2.png) [@slider271](https://forum.cpcwiki.eu/u/slider271)\
**Post date:** [November 10, 2026, 9:58pm UTC](https://forum.cpcwiki.eu/t/django-the-pure-duel/1195/4 "2026-11-10T21:58:57Z")

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This is a lot of fun in single player, but I’m looking forward to trying it with my wife later as 2 player should be even better!

Beautiful graphics, the only thing I think could improve it would be a “heartbeat” noise in the background while waiting to fire 🙂

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**Author:** ![AndyCadley](https://forum.cpcwiki.eu/user_avatar/forum.cpcwiki.eu/andycadley/32/177_2.png) [@AndyCadley](https://forum.cpcwiki.eu/u/AndyCadley)\
**Post date:** [November 10, 2026, 10:03pm UTC](https://forum.cpcwiki.eu/t/django-the-pure-duel/1195/5 "2026-11-10T22:03:11Z")

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Interesting idea. It sort of reminds me of The Wild Bunch, but with all the strategy bits removed. Prettier graphics though.

Always curious to see ideas like this that stem from trying to make a very minimal game etc.
