# Vespertino world racing

**URL:** <https://forum.cpcwiki.eu/t/vespertino-world-racing/334>\
**Category:** Games!\
**Tags:** game\
**Created:** [September 7, 2026, 11:32am UTC](https://forum.cpcwiki.eu/t/vespertino-world-racing/334 "2026-09-07T11:32:12Z")\
**Posts on this page:** 1\
**Showing post:** 169

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**Author:** ![doragasu](https://forum.cpcwiki.eu/user_avatar/forum.cpcwiki.eu/doragasu/32/1659_2.png) [@doragasu](https://forum.cpcwiki.eu/u/doragasu)\
**Post date:** [November 5, 2026, 9:01am UTC](https://forum.cpcwiki.eu/t/vespertino-world-racing/334/169 "2026-11-05T09:01:57Z")

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It has been stated that the cart has 512 KiB RAM and 4 MiB ROM and absolutely nothing else. The game has been shown working on WinAPE with nothing more than RAM/ROM expansions. If you don’t want to trust the devs on their word, that’s on you, but having seen previous work from BG, I don’t get why would anyone doubt them.

That said, I don’t get why the aversion to hardware expansions that might help the computer with a bit of heavy-lifting. I agree that sticking an SBC that does everything like those Megadrive or NES carts out there, where you can run DOOM on the SBC and the only thing the console does is reading the gamepads does not make much sense. But something like the DMA capabilities on my [ROMBA](https://forum.cpcwiki.eu/t/new-cartridge-design-romba/1122) carts just help a bit with drawing, but everything else runs on the CPC. And for sure it’s something it could have been done at the time.

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