Good day, says I.
This is a conversion based on: NoelFB/Celeste (all credits to this)
Quite a faithful port. What do you think? How far can you get?
celeste.dsk (190.3 KB)
celeste.cpr (48.0 KB)
celeste.cdt (36.8 KB)
Good day, says I.
This is a conversion based on: NoelFB/Celeste (all credits to this)
Quite a faithful port. What do you think? How far can you get?
celeste.dsk (190.3 KB)
celeste.cpr (48.0 KB)
celeste.cdt (36.8 KB)
I love Celeste and played it on switch a lot including the pico8 version inside the switch version.
Feedback on this Amstrad version: Graphical corruption left on the screen when after loosing a life you jump up through from the bottom to the start and a line is left behind.
Sound also is a bit loud. I find it a bit irritating and almost like it’s playing random notes. The online pico-8 one is a bit more quieter and relaxing.
Compared to one of the online versions, the X and Z are also the other way around. ( Celeste )
On the online one if you boost into a wall the screen shakes you can do that using CRTC register 2 and 7 to move the screen.
Playability good so far. Sorry no, the controls don’t feel right. Feels like it’s ignoring some of my keypresses. Trouble is it really needs to be right for the later levels and it’s not. Maybe consider queueing up key presses that might help? Ask the AI how the input is being done in that github to find out exactly what they are doing to ensure the keypresses are responded to well and accurately.
It’s also too sluggish which is part of the issue.
Saj how far can you get?
Good morning, mate, I was going to record a video, but I can’t even get past the first screen haha !!!
terrible skills of mine, I was much better at gaming when I was younger.
Jump to the centre, then boost and jump to the right hand side ledge.
jump to the left a little to clear ledge above and press up and boost to go higher, then jump to the right to get on the ledge. (ignore the ledge to the left on the wall, not needed)
jump diagonally left/right to next level.
part of the issue is the controls need a bit of balancing for amstrad.