Ghosts’n Goblins arcade version

Hi everyone!

I’ve been working on an Amstrad CPC version of the original arcade game, and it’s now almost finished. At this point, I just need to test it properly and fix any remaining bugs.

The game requires 128 KB of RAM and is spread across 2 disks.

I’m also looking for someone who would like to create a loading screen for the game. If anyone is interested in making one, please let me know.

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Awesome, Ivan! Regarding the loading screen, I’m sure our teammate @TITAN would be thrilled to do it, though I know he’s probably swamped with requests right now!!!

Oh that’s great! Can you share more details about your version? What was changed/improved?

I’ve tried to replicate the arcade version as closely as possible.

All levels, enemies, and weapons are included.

Obviously, it’s not a 100% faithful port. Full screen with software scroll and minus changes respect arcade version

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Nice. Can you also tell us how the AI is used in this project exactly? Engine? Gfx?

Arkos Tracker for SFX and music.

Tiled for the levels.

Rgas for the sprites.

C language under cpctelera.

AI only used when I had bugs and couldn’t find the cause.

This is a hobby. What’s the point if AI does it for you?

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Exactly. Cheers

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Looks great. Can’t wait to play it.

Looking really great, nice work!

Wow - I have been hoping for a new CPC version. Thank you!