UGH! (port of DOS version)

Thanks for the reply. However, I will double down. After the commercial era, the point of bringing any game to the CPC has been, up to this point, a developer’s effort to prove his (let’s make it academic, why not) thesis that the computer is entirely capable to execute said game without constraints other than core technical ones, or even enhance the game in some cases using advanced coding knowledge, graphics, sound and even hardware (to overcome those technical constrains).

Feeding other peoples’ intellectual property to an LLM comes nowhere close to the above. You claim you’ve put all that effort to create that dev container and yet, all you did was a conversion of other people’s code. So, while rightfully you acknowledge you “didn’t achieve anything”, you also claim you are sharing experience; are you sure? You just shared what was generated. And then we get the (which I don’t believe I ever brought up in my post, but anyway) “it’s wrong to put effort to make things valuable” notion because, yes, why put effort when you can feed other people’s work to an LLM and generate the result while hav… erm… ing coffee done?

With regards to valid arguments and AI hating, you may take that to that thread because @Gryzor is up to his neck with my ranting and I’d like to save him the effort of having to move posts between threads.

So, really, the question is, what is the point? How about not posting AI generated games? Have you thought of that?

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