With there being discussion on the use of AI to develop Amstrad games where do you draw the line? (draw the line as in the sentence ‘draw a line in the sand’ to say how much you will accept but no more)
Using an online AI assistant to help find documentation (e.g. the online AI assistant in google search)?
Using AI to discuss ways to do it but then coding it yourself? (e.g. discuss with ChatGPT how something could be done)
Using AI to develop a small or large tool which is then used by you to develop a game where AI has no further involvement (tool could be to make a dsk, cdt, cpr, a graphics editor of some form, a music/sfx editor, a ‘make’ toolchain, some kind of tool to help accelerate development)?
Using AI to generate ‘boilerplate’ framework code which goes into the game (e.g setup hardware, setup a dummy interrupt, an empty main loop) which then helps you to focus on coding the actual game?
Using AI to develop a prototype to test something, AI has coded quite a lot, the idea works out, now you are happy, understand it and you re-write it yourself?
Using AI to debug code only you wrote but you are struggling to find the problem after hours of looking.
Using AI to perform some conversion, e.g. graphics, code flow (maybe from another computer and maybe another cpu), but you then you are providing the remaining code, debugging and fixing code the AI generated data and tweaking it and polishing it etc. AI has some involvement but ultimately you have most involvement?
You can code, maybe partly or well, but you use AI to do various bits, you then complete it and ask others to help with graphics and sound to make a great game.
Using AI a lot but because you can’t code that well (or at all) but really want to see your game idea on the computer you love and you instruct it on what to make and you instruct it to polish it and make it great to play? (vibe coding essentially). AI then does majority of the work including generating some graphics and some sound and the gameplay. (Your idea may be unique, or it may be similar to others out there - does that make a difference?)
You can’t code, use AI to make a game idea you had, there are bugs and you’ve asked the AI to fix them but they are still there and you ship the game with those bugs.
Then how important is it that you are told AI assistance has been used and how much has been used and finally does it matter if it’s free or paid for.
It is interesting to read people’s thoughts.

