There’s none, but this doesn’t mean much.
Nobody said that, and we haven’t done that.
Nobody said that, and we haven’t done that.
This has been discussed and a perfectly practical solution has been proposed - vibe-coded games should be presented by the authors (or “authors”) themselves.
No need. Again, this has been discussed elsewhere. There’s no need for clear-cut limits, the consensus itself is usually pretty clear.
That is definitely not the point and the fact that you’re posting this here proves we’re not preventing the discussion.
Not really because for some -many- the possibility of AI use in a title changes their view of the title, whether you like it or not, so disclosure is an absolute must.
Again, discussed: the problem is that the onslaught of vibe-coded games makes it much more difficult for the rest to surface. See the Steam example.
Who said otherwise? Did anyone prohibit anyone from vibe-coding games?
In my view, the ‘battles’ usually go like this:
“-did you even try playing your ai slop before wasting our bytes with it? Had you tried it you would have seen you can’t even get past the loading screen”
“-You’re luddites and you should go with the flow because AI is here to stay blahblahblah”
“-You’re not getting it, AI is destroying our world and our brains blahblahblah”
So really, that’s when it descends into a battle.
It seems that pretty much everywhere the consensus is that AI-coded games must be categorized as such. It’s not a matter of opinion, but a matter of a large portion of users that, whether you feel are right or not, do not wish to see those in their feed. It has little to do with the actual pros/cons of vibe coding, and much to do with the workings of a community. Perhaps someone can make an entirely vibe-administrated community and we’ll see what happens there.
They are
They do