Well, I will try to cut the long story short because most of the arguments are starting to feel like a cross over episode of “AI Mega Thread: The TV series”.
I value your wish to make much better and I fully am behind you because I’ve been doing the same thing for years. Also, I totally understand that you feel the use of AI can simplify your practice and that you’ve tested it by creating a process and tools.
However, making a game isn’t about ‘entry point, X sprites on screen, scroll, exit point’. It’s about the game being well designed, playable and entertaining, with the best possible balance of looks/technique/difficulty/length and so many other things that very depending on the nature of the game. And most importantly, playtested by the creator to the death.
So, is this release about any of the above? No, it’s just a ‘reskinning’ of a pre-existing game with no further adaptations (the water line looks like a bug when there’s no visible water, f.e.) made by an LLM that used you as the middle-man. We are having too many of those these days; in fact so many that it feels like pollution. They are very easy to do, and most of us understand that the effort to achieve them is low.
So, by all means, use AI to make your own well designed game, and bring it here to discuss. But until then, this release is unfortunately tied to everything that is, feels, and even smells wrong with using AI to create low effort content.
There. See, I failed to keep it short. But at least I thought all the above using my obsolete human brain and typed it by hand to interact with another person. So, if ‘the end justifies the means’, should I have used one of the cute bots installed by @Gryzor instead and save my precious human time that cannot be extended by using, dunno, money?