My Roland [ wip ]

"… Guillaume Laudet …

Amstrad is heating up today! Since I’ve been working on high-level coding for my game engine—handling collision issues and various programming tweaks—I’ve put GPT to the test with my code (I’ve got a €20 subscription, so there’s plenty of junk to sift through there), and I’ve prototyped the missing pieces needed to finish a demo that covers most things roughly as planned.
It’s time to call in some friends for help and see if they get fired up about it—we’ll see. Maybe another AI-fueled jam session; who knows! "

myroland.dsk (190,3 KB)

MyRoland, a first Dragon Project demo in 2026.

Directions: cursor keys

Accel/Fire: space

Jump: copy

Enjoy,

Kezax/Dentifrice

7 Likes

This is great!!!

1 Like

Wow, impressive. I mean… “wow AI”.

Awesome! To remove the shaking glitch, you can do POKE &01E5,&AF:POKE &025F,&AF. This will restore the CRTC register 5 (Vertical Total Adjust) to its default value. This works on emulators, but I’m not sure with a real CPC, because the number of lines displayed doesn’t seem to reach 312.

3 Likes

Haha that’s awesome :smiley: And I don’t even like Mario!

Looks impressive.

Btw: I can’t jump when I run it directly here in browser. Does that only happen to me?

You can only jump with Right Option Key on Mac. (No idea how it works on Win)

Very cool… but why is is constantly wobbling/shaking?

That will be your alcohol withdrawal symptoms, old bean.

1 Like

Haha! Play Expo Blackpool this weekend was rough! :sweat_smile: