The Great Escape (AI turbo edition)

Code & Logic Involvement

Debugging / Optimization only (Human wrote, AI analyzed/fixed)

Assets & Pipeline Involvement

None (Code-only or pure human assets)

Project Notes & Prompts

I was always disappointed with how incredibly slow The Great Escape is compared with the Spectrum version.

Here is a much faster version, optimised with Claude.
Just watching the demo mode is lovely now. :slightly_smiling_face:

The_Great_Escape_fast.dsk (199.8 KB)

12 Likes

This is a huge improvement. It looks about twice as fast, and much easier to look at. Seems like a winner to me.

Now speaking of slow and/or jerky old games, I wonder if somebody could have a go at speeding up H.A.T.E or fixing the janky screen update in Splat?

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Whoo, that’s how it should have been. It was particularly slugish.

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Οοοh nice one!

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Good job ! I’m sure a full joypad version playable on GX4000 would be appreciated :face_savoring_food:

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It would be really interesting to see a CPC conversion of the ZX version of “Where Time Stood Still”—a game that bears a striking resemblance to “The Great Escape.”

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Indeed, I was always disappointed that I couldn’t play this game on the Amstrad; long live cpcrulez :smiley:

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This is amazing! It’s a shame I didn’t see it this way back in the ’80s. It would be fantastic to make the most of all four colours and create something like this, or even better!

4 Likes